I wouldn't really consider that an issue with Rewired per se since Rewired isn't a UI manager. It comes with the RewiredStandaloneInputModule as a convenience to allow you to control Unity's new UI using Rewired as the input source, but doesn't attempt to go beyond that and provide a full-blown multiplayer UI system built on Unity UI. I would consider that to be the responsibility of a UI package, not the input system. As you know by implementing it, Unity's UI does not have any kind of multiplayer Selectable system, so any implementation of one on top of Unity UI will necessarily involve "hacks" to simulate a new Selectable system that allows for multiple cursors/selected objects. You also would have to replace the auto-navigation system since that relies on the currently selected Selectable. I like the way you implemented it with virtual cursors. That is probably a much easier method than trying to do multiple active highlighted Selectables. Cool video and game! Thanks for sharing! I always love seeing what devs are making using Rewired. It reminds me a little bit of Porcupine by Big Green Pillow. This was one of the first games I know of made with Rewired.