Exactly the same way you would access it using Unity's Standalone Input Module because the Rewired Standalone Input Module is just a slightly modified version of their system that gets input from Rewired instead of Unity. Create a component that implements IPointerClickHandler interface and put that on your UI GameObject. Ignore the event in code if you don't want it to do anything. https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/SupportedEvents.html If you are asking how to change it so the Input Module doesn't even send these events, you don't. That's not how Unity UI was designed to work. The Input Module sends events to all listeners. Those listeners choose what to do with them.