I just tried testing our game on steam remote play. When my friend connected to my game it caused errors to be continuously logged every frame: [C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp line 1258] <RI> Failed to get input data: The handle is invalid. UnityEngine.StackTraceUtility:ExtractStackTrace () uVtMEwvkZuUvKbFnUdnlHHcEaZe:gvpvpPjQDQkBbWoqFjDqYHRICWn (intptr,uint,intptr,intptr) kbiQHTEyKOXtvdqHkwBICfNcJET:gvpvpPjQDQkBbWoqFjDqYHRICWn (intptr,uint,intptr,intptr) LXEezRiCvKNWggUDcfjKInOiJcBe:WDcCWKvFZvwyBtRpiePoyfWiUuc (intptr,uint,intptr,intptr) I was running the game on Windows, my friend was on OSX (using a ps4 controller). I saw someone else mention a similar error in this forum and you said that it was probably to do with the new unity input system. I have checked and I am using the old input system. The game seemed to run fine and both of our controllers seemed to be working as expected. Any ideas how I can stop this error?