Hi! I was hoping you'd be able to help me with something. Basically I'm trying to make use of Map Categories. Default: Contains player movement and interaction elements. UI: Contains UI navigation elements. I'd like to switch the Joystick Map to the "UI" category while a menu is open. This seemed like an easy way to prevent character movement while in menus and remap the joystick to the presented menus. I tried to do this by running the following line when the UI is opened: Code (CSharp): ReInput.players.GetPlayer(0).controllers.maps.SetMapsEnabled(true, "UI"); ReInput.players.GetPlayer(0).controllers.maps.SetMapsEnabled(false, "Default"); But this doesn't seem to work so I assume I don't fully understand this feature yet. I know my EventSystem is set up correctly to work with Rewired as if I move the UI elements into the Default category they work fine. Thanks for any help!