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Reviewing editor-exclusive components

Discussion in 'General Discussion' started by vampire500, Jan 15, 2022.

  1. vampire500

    vampire500

    Joined:
    Nov 6, 2016
    Posts:
    3
    I'm wondering what is the ideal process for reviewing editor-exclusive components, such as animation controllers, shader graphs, etc. When viewing a pull request, files for these components are pretty much impossible to interpret. In my team we'd like to see these changes in a human-readable form, so we wouldn't have to pull a given branch and check it locally. Is anyone aware of some kind of tool or plugin that produces a more readable representation of these components for code review?