Hi, I've got a question which may well have a very easy answer, but I can't figure it out. Say I have a filing cabinet, and each draw has an animation to open, and an object is revealed. These animations are tied to buttons on a GUI which open each draw individually. What I would like to be able to do is to click the button, the animation plays, and when I click on a different button the animation is reversed, and the next is played. Currently the animations play, but they arent reversed, so all the drawers end up out. When I click the button again, the animation repeats itself. On the unity help documentation it points towards: "transform.animation.Rewind(Animation)" which doesn't seem to work. The animation is one long animation which is split into 4 clips in Unity, is this preventing the animation being reversed? Thanks, Matt.