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Discussion Reversed Z-Buffer/Logarithmic in OpenGLES 3

Discussion in 'General Graphics' started by weiner_monkey, Jan 11, 2023.

  1. weiner_monkey

    weiner_monkey

    Joined:
    Aug 1, 2022
    Posts:
    49
    I'm running an Android app (URP) with OpenGLES3, but am having depth issues at even small distances. Anyone have any idea what approach is taken for the depth buffer when building for OpenGLES3? Afaik Its not possible on OpenGL prior to 4.5?
     
  2. c0d3_m0nk3y

    c0d3_m0nk3y

    Joined:
    Oct 21, 2021
    Posts:
    551
  3. blossomgames

    blossomgames

    Joined:
    Oct 23, 2013
    Posts:
    30
    What are your camera's near and far values?