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Reverse baked map scale

Discussion in 'Global Illumination' started by infmatrix, Apr 13, 2020.

  1. infmatrix

    infmatrix

    Joined:
    Nov 14, 2019
    Posts:
    6
    When a map is baked in scene, is it available to reverse the scale of it.
    ie. normally we can reverse x-axis by change the default scale.x value 1 to -1. That's to say the scale of the mesh is (-1,1,1).
    While if the mesh has lightmap, can't.
    If we want to do it indeed,how?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Negative scale on lightmapped objects does work.
     
  3. infmatrix

    infmatrix

    Joined:
    Nov 14, 2019
    Posts:
    6
    when bake lightmap the Object is set to be static.
    how does negative scale object work?
     
  4. infmatrix

    infmatrix

    Joined:
    Nov 14, 2019
    Posts:
    6
    any idea?