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Bug Reverb Zones - Please help me reproduce this

Discussion in 'Audio & Video' started by theotherstudio13, Jul 14, 2021.

  1. theotherstudio13

    theotherstudio13

    Joined:
    Oct 8, 2009
    Posts:
    46
    To Repro
    • create a test scene with a camera , audio source and a reverb zone
    • create some method that repeats the test sound A LOT, something that plays the test sound on a timer , otherwise use 'play on awake'
    • create a very short test audio clip , less than 50ms assign it to the audio source
    • make sure the reverb zone is setup so it's obvious and loud enough to hear
    • hit play on the scene , play your test clip and observe
      • The test clip is not heard through the reverb zone at all it sounds 100% dry. This is broken. You should hear the signal also pass through the reverb zone returning to the listener.
      • Additionally if you continue to run the test you will hear (totally random could be 3 in a row or 1 of 300) the test clip can only be heard in the reverb return and the original dry signal is not heard. This is broken. The original dry clip should never only be heard retuning through the reverb zone to the listener.
    To Fix
    • add 250ms of silence to the end of the same test clip so the total time is now 300 ms
    • re-import the test clip (unity usually handles this when you switch applications)
    • hit play on the scene . play your test clip
      • the test clip is correctly sent to the reverb zone returning to the listener
      • the test clip original dry signal never appears to drops out . it never sounds like reverb zone return only

    Please post your results :)
     
    Last edited: Jul 17, 2021
  2. theotherstudio13

    theotherstudio13

    Joined:
    Oct 8, 2009
    Posts:
    46
    I can reproduce this 100% so I'm thinking this is a legit bug in the audio system ..
     
  3. theotherstudio13

    theotherstudio13

    Joined:
    Oct 8, 2009
    Posts:
    46
    updated my original post for clarity