Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Revenue added to wrong unity account

Discussion in 'Unity Ads & User Acquisition' started by kortenoever, May 23, 2018.

  1. kortenoever

    kortenoever

    Joined:
    Jun 12, 2013
    Posts:
    11
    Hi all,

    I've updated my game since a year. Using the latest unity version. I use Advertisement.Initialize("gameID",false); with the gameID of the UnityAds game ID it is supposed to work with.
    But the revenue is added to the account I'm logged in with in the editor.

    Anyone else experienced this? How do I go about this? I don't have unity PRO on the Unityads account.

    Thanks!
     
  2. rasmus-unity

    rasmus-unity

    Moderator

    Joined:
    Aug 15, 2014
    Posts:
    1,312
    If you are using engine integrated version of Ads SDK, then that will automatically initialize for you, and ignore any other calls in your code to Advertisement.Initialize(). You can run game in editor and check which game id is printed in the Console window, to see which one is used.

    /Rasmus