Hi, I'm trying to get custom script associated with GO(gameobject) with dynamic type. It means that I'm using custom attributes to a sort part of scripts (https://docs.microsoft.com/en-us/do...oncepts/attributes/creating-custom-attributes). First I get all scripts applied to GO then I sort and what now? If I extract all scripts then all of them are type of Component and I need to know exact type of the script applied on the GO for next use and mainly for possibility to compile it. But I cannot figure out how to reach this point. I'm thinking about dynamic but they are not compilable in unity and idk how it's supported on another platforms except Windows. Possible answer that I have found is: https://stackoverflow.com/questions/1089123/setting-a-property-by-reflection-with-a-string-value Any tips/helps?