After many moons I have returned to unity. When I first messed around with it in 2011 or 2013 I didn't get very far for a number of reasons. Regardless, me and a friend came up with some ideas and I remembered unity, I looked into it and learned about the changes in unity 5, and decided to make a return. Though I plan to make games I wish to Focus on asset creation for the time being. And for those I wish to make 3d models and motion data. Being a martial artist, I wanted to make proper punches,kicks, ect rather than this over anime styled stuff i see often. Though I have a good idea on how to take animation assets and add them to a character I have no idea how to make the animation motion data itself. I can animate in blender. But how does one create the bone riggings to be used on multiple meshes? everything I find so far looks like how to animate one specific model. the end. As for other questions. an idea I had for a horror game focused on a person using their cellphone light to walk around and messages from the dead would appear on the cell. the cell would also be what manages inventory and allows the player to seamlessly save load and access options. and would be held in front of the player at all times from a fps view. I have no idea how one would animate the different options or how to put this on a 3d object in game whilst running real time. I can see how it would work as a separate menu but not as a game object. Anyways, I'm going to work on the 2d platformer. hopefully i can get some help.