So me and a few friends were toying with the idea of making a retro fps loaded with easter eggs. We wound up deciding on unity as the program to use due to it's support over a wide area of other programs. However none of us know how to use unity. I however know how to use blender well. Well at least well enough for making retro style fps games. As in concept we planned on having the game combine retro graphics with some modern fps features like looking down iron sights, Hitboxes for headshots,grenades having their own button rather than switching to them manually, turrents, ect We looked at several tutorials on 2d sprites. We didn't find anything on use of showing sprites from other angles. So any help for beginners?