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Retinal persistence on background's sprites when camera moves

Discussion in '2D' started by Kothered, Mar 15, 2021.

  1. Kothered

    Kothered

    Joined:
    Mar 5, 2019
    Posts:
    7
    Hello everyone,

    I was working on my project, then i realized something strange going in the background.
    In the video, you can see a retinal persistence (like a "white light") around the tall grass when the camera is moving.



    I don't use any of the unity physics to move the player or the camera.
    Camera is using LateUpdate.

    If you have any clue why this is happening please let me know, i don't know where to search :(