I am using Screen.resolutions in order to get all available resolution for the screen. However, on a retina display im only getting 1440x900 which is half of the actual resolution (2880x1800). This makes the game look very blurry. Is there any way to get the actual retina resolution or detect a retina display, then I could manually multiply by 2? I have Mac Retina Support enabled but it doesn't make any difference. Edit: When another monitor is connected, Unity actually returns the full list of available resolutions. But when only the retina display is available, half of the actual resolution is returned. Is this a bug?
Not sure if this is exactly what you are looking for, but I did see this thread... https://forum.unity.com/threads/the...-to-app-store-steps-included-dec-2016.444107/ Hope this helps, John.