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Retargeting: Model change induced errors

Discussion in 'Animation' started by JohnHudeski, Oct 11, 2018.

  1. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    85
    I successfully retargeted an animation from a mecanim unfriendly skeleton to one of the models supplied by unity. I did this through motion builder.
    As per Motion Builder suggestions, I followed the usual re-scaling of the model so it is similar to the target model.
    This new animation imports accurately into Unity3d (i.e when I import with the scaled model) but whenever I use another humanoid model (even the imported model in its unscaled form) I get hyperextensions and foot bones that flip upwards



    Unfortunately bandicam does not show my mouse, I was highlighting the right foot
    also note that i switch the models half way through
     
  2. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    85
    I think the problem was due to my humanoid being created with the enforce-T option which wasn't aligned
    and not the bind pose