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Retaining open nodes in hierarchy when switching back and forth between scenes

Discussion in 'Editor & General Support' started by danieldownes, Aug 6, 2015.

  1. danieldownes

    danieldownes

    Joined:
    Apr 20, 2013
    Posts:
    9
    Hopefully the title is clear enough.

    I have lots of scenes, each with a complex nested hierarchy. If I just want to copy an object from another scene, its a pain to have to reopen all the nodes again when I jump back.

    If anyone has an editor script I can use to overcome this then that would be brill!.

    There's lots of little annoying niggles like this are in the editor, which surely could be easily ironed out. Would save loads of dev time in the long run.

    Cheers.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,282
    If you hold Alt and click the little expander you can expand/collapse all child nodes. Maybe that will help. ;)