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Retain 3ds Max Biped Clip Names On Import.

Discussion in 'Animation' started by gp4dev, Dec 9, 2013.

  1. gp4dev

    gp4dev

    Joined:
    Dec 8, 2013
    Posts:
    11
    Not sure what I'm doing wrong, but after setting up multiple animations on my bipeds with Mo-Flo in Max, when I switch to Unity all the animations come in as one single animation "Take001".
    How do I.... or is it possible, for Unity to import the separate clip names, instead of having to split them and set them up all over again after importing ?

    It would be a great time saver ;) surely there's a more optimized workflow for this process.

    tia
     
  2. gp4dev

    gp4dev

    Joined:
    Dec 8, 2013
    Posts:
    11
    No suggestions ? I thought this might be more streamlined by now, guess I'll have to stick to setting them up manually.