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Result Unknown for iOS builds

Discussion in 'Unity Build Automation' started by BillyMFT, Dec 12, 2018.

  1. BillyMFT

    BillyMFT

    Joined:
    Mar 14, 2013
    Posts:
    178
    Hi
    I recently started a new bitbucket repo for my project. I also upgraded the project to Unity 2018. I've pointed the cloud build to the new repo but the builds fail almost instantly with

    Result: Unknown.

    The logs simply says

    "Error loading logs; logs unavailable for this project & build."

    I've tried removing library caching, doing clean builds, using different versions of unity and xcode and nothing seems to change.

    Local builds work fine.

    Thanks
     
  2. BillyMFT

    BillyMFT

    Joined:
    Mar 14, 2013
    Posts:
    178
    can anyone suggest some things I can try?
     
  3. BillyMFT

    BillyMFT

    Joined:
    Mar 14, 2013
    Posts:
    178
    To fix this I had to

    1.delete the targets
    2. disable cloud build for the project
    3. at some point when I went back into cloud build it gave me an option to reset everything - which I did.

    After resetting I was about to set up the repo connection and config again and it is working now.
     
    Last edited: Dec 17, 2018