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RestoreSceneManagerSetup - Any callbacks for when done setting up?

Discussion in 'Editor & General Support' started by Freaking-Pingo, Oct 23, 2018.

  1. Freaking-Pingo

    Freaking-Pingo

    Joined:
    Aug 1, 2012
    Posts:
    310
    Update: It was a mistake on my end. It seems EditorSceneManager.RestoreSceneManagerSetup(SceneSetup[]); is executed immediately.

    Hi all Uniteers.
    It seems like exectuting EditorSceneManager.RestoreSceneManagerSetup(SceneSetup[]); is some sort of async process that does not happen instantly? Is there any callbacks to hook up on for when the process is done?
     
    Last edited: Oct 23, 2018