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Unity's version control component has been upgraded to Plastic SCM.

Restore the saves and don't know how to redo it.

Discussion in 'Unity Collaborate' started by vovivoh2007, Apr 19, 2022.

  1. vovivoh2007

    vovivoh2007

    Joined:
    Mar 24, 2021
    Posts:
    46
    I just accidentally restored saves on unity collaborate and can't redo them. I wanted to copy the script from previous saves and when I wanted to sync back the button was changed to restore and I pressed it. My question is how can I restore it back and what are these icon in the picture provided.

    *Those icons are not clickable.
     

    Attached Files:

  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    31,178
    Here is the collab support forum:

    https://forum.unity.com/forums/unity-collaborate.98/

    As soon as you get your project back, I highly recommend you consider switching to actual proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards