Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Restore server objects on scene after change scene

Discussion in 'Connected Games' started by xercool, Sep 13, 2018.

  1. xercool


    Sep 5, 2017
    I use High-level API and I have a SceneA and SceneB.

    SceneA has a couple spawned objects. After a new connection, each client receives objects list and spawn it.

    But when I change networkScene A to SceneB and go back I see no objects on SceneA that were be rendered before.

    Is there any solution how to get back to SceneA and refresh scene objects according to network SceneA instance?

    In the SceneA I use something like this:

    Code (CSharp):
    2.         public override void OnStartServer()
    3.         {
    4.             SpawnObjects();
    5.         }
    To change scenes I use
    Code (CSharp):
    1. SceneManager.LoadSceneAsync("SceneB");
    2. SceneManager.LoadSceneAsync("SceneA");
    Last edited: Sep 13, 2018