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Bug resting Joystick thrust slider is getting scored higher than any changing Joystick movement.

Discussion in 'Input System' started by uani, Jul 28, 2020.

  1. uani

    uani

    Joined:
    Sep 6, 2013
    Posts:
    232
  2. uani

    uani

    Joined:
    Sep 6, 2013
    Posts:
    232
    how can I achieve detecting which control of a joystick was input performed with during PerformInteractiveRebinding when the joystick features a (thrust) slider? I guess using https://docs.unity3d.com/Packages/c...ndingExtensions_RebindingOperation_candidates . Only the slider being the first candidate can be valid. I guess again, https://docs.unity3d.com/Packages/c...ndingExtensions_RebindingOperation_magnitudes help. Unfortunately the bug here in question appears to be the new Input System not detecting change but absolute value and the slider might be unchanged at a high value.
     
  3. uani

    uani

    Joined:
    Sep 6, 2013
    Posts:
    232
    Someone can confirm this or reassure me this is not occurring for him/her thus this might be a bug specific to my hardware?