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Bug Responsiveness decreases with project size

Discussion in 'Linux Editor' started by LukaKotar, Sep 15, 2015.

  1. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    377
    Delays when saving a scene, selecting objects, duplicating objects, dragging objects into the scene and similar tasks are barely noticeable with a small project, but with a project with 6 GB of assets, the editor seems to hang for about 2 seconds for each of those tasks, even when the scene is empty.

    I've also noticed that models dragged into the scene don't appear until the cursor moves for at least a pixel. It then takes another 2 seconds for it to appear in the hierarchy.

    The attached screenshot shows a profiler spike when an object is dropped in the scene (aside from those hangs, the editor runs extremely fast, so it was quite difficult to catch).
     

    Attached Files:

  2. Tak

    Tak

    Unity Technologies

    Joined:
    Mar 8, 2010
    Posts:
    951
    Thanks for the report.
    This is likely due to some fallbacks we currently have to ensure that everything works as expected on a case-sensitive filesystem.
    It's one of our TODOs to profile/optimize this, as well as pruning away unnecessary fallbacks.
     
    amarok-blue likes this.
  3. senis_kenis

    senis_kenis

    Joined:
    Dec 1, 2012
    Posts:
    4
    Same problem here... Build #2015091501 on ubuntu almost impossible to work with large project (7GB). Have to wait for around 10-30 seconds after object selection.

    Edit:
    I was working with a project from windows NTFS drive, now things are a lot better then moved to ext4 native partition! Editor still laggy, but now it's posible to work!
     
    Last edited: Sep 22, 2015