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Responsive / Multi Platform UI Layouts

Discussion in 'UGUI & TextMesh Pro' started by MattGarland, Nov 10, 2015.

  1. MattGarland

    MattGarland

    Joined:
    Jul 6, 2012
    Posts:
    8
    I am working on a new project that will deploy on desktop, web and mobile devices. The graphics will be pretty much entirely UI-based, with lots of text and images - so making sure graphics are tight and use the screen space optimally is absolutely key.

    I have a good handle on the new Unity UI system, and how to make good use of anchors etc. However, I would like to get some best-practice advice for specific issues such as:
    • how to implement a dynamic responsive UI system
    • best practices for implementing UI scaling using the Unity canvas scaling
    • what to try and do automatically, and what to manaully design per platform/ layout

    Can anyone recommend any exiting cross platform Unity apps that make good use of responsive UI layouts?
    I'd love to study how developers are implementing their UIs across different platforms, and handling different screen resolutions and pixel densities.

    Can anyone recommend any good resources for studying responsive / multi platform UI implementation in Unity?

    Does anyone have any specific experience in this area?
    I'd love to pick your brains!
     
  2. maxrio

    maxrio

    Joined:
    Jan 8, 2015
    Posts:
    25