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Help Wanted Respect Mesh Renderer CastShadows property in custom shadow renderer

Discussion in 'General Graphics' started by joshuacwilde, Jan 15, 2021.

  1. joshuacwilde


    Feb 4, 2018
    I am finishing up a custom shadow renderer. Basically so I can have a lot more performant shadows by caching them. I am using a camera to render into a shadowmap right now. I would like to be able to respect the Cast Shadows property on MeshRenderers, thus only rendering shadows for MeshRenderers that have this property set. Any ideas? Or anywhere I can tie into the existing pipeline for this?

    I am using the built in render pipeline.