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Resources use a block allocator

Discussion in 'Community Learning & Teaching' started by Develax, Mar 6, 2020.

  1. Develax

    Develax

    Joined:
    Nov 14, 2017
    Posts:
    67

    First I thought that this means that all the assets from the "Resources" folder(s) are always loaded into memory regardless of whether I use them or not. But then I tried to load sprites from some folder via Resources.LoadAll() and memory usage in the Textures value increased. Hence, the images were not loaded into memory yet, although they were in the resource folder. Then what does this quote really mean?