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Resources separete from Repo (bitbucket)

Discussion in 'Unity Build Automation' started by thormond, Oct 12, 2015.

  1. thormond

    thormond

    Joined:
    May 11, 2013
    Posts:
    33
    I have a project that's gonna be well over 2GB (which is a hard cap for bitbucket) so my team divided code and assets. Code is pushed to bitbucket (entire /Assets/ without /Resources/) and Resources folder holds our heavy graphical assets and we send it via .unitypackage to each other once in a while when new batch of resources arrives.

    How do we configure that setting in UCB? We can't build from repo alone
     
  2. thormond

    thormond

    Joined:
    May 11, 2013
    Posts:
    33