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Resources.LoadAsync()

Discussion in 'Unity 5 Pre-order Beta' started by jyves69, Oct 30, 2014.

  1. jyves69

    jyves69

    Joined:
    Jan 3, 2014
    Posts:
    9
    We are converting our project to Unity 5.
    Since the version 4.5.2p1 we are using the Resources.LoadAsync() feature to load assets from the Resources folders (Pro only).

    I can't find LoadAsync() function in the Resources API in Unity 5.
    Do i miss something ?
     
  2. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    We have been told that in 5.0 onwards Resources.LoadAsync() is removed, and all other Resources methods (and use of the Resources directory) are being deprecated in favour of Asset Bundles.
     
  3. anfemaPeter

    anfemaPeter

    Joined:
    May 29, 2013
    Posts:
    14