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Resources.LoadAsync freezes / locks main thread in windows build

Discussion in 'Editor & General Support' started by ADoby, Aug 19, 2015.

  1. ADoby

    ADoby

    Joined:
    Dec 10, 2012
    Posts:
    21
    Hey,

    Major Problem.
    Resources.LoadAsync freezes/locks the main thread when using it in standalone windows build.

    It works perfectly in editor AND IOS builds as well.
    Just in Windows builds its freezing my transitions etc..

    Does someone have a fix for that (without using different loading methods) ?
     
  2. RyanFavale

    RyanFavale

    Joined:
    May 30, 2014
    Posts:
    28
    Bump, same problem with Unity freezing up when calling LoadAsync multiple times a frame.