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Audio Resources.Load() AudioClip stalls application

Discussion in 'Audio & Video' started by akaonikun, Aug 1, 2019.

  1. akaonikun

    akaonikun

    Joined:
    May 18, 2013
    Posts:
    2
    Hi Guys,

    I'm fighting with a strange issue which I could at least isolate. When I load a bigger music file as AudiClip (mp3, Compressed in Memory, Preload Audio Data) the application stalls 1-2 seconds. The profilers shows that LoadDMODSound -> File.Read is called 1582 times. I tried different audio settings, but same result. Any ideas? Pleeease :D

    Thanks!

    Unity Version 2019.2.0b7
     

    Attached Files:

  2. akaonikun

    akaonikun

    Joined:
    May 18, 2013
    Posts:
    2
    Ok, I cleaned up my tracks and now the delay is gone...