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ResourceManager.Update() calls - Performance impact

Discussion in 'Addressables' started by Kaneleka, Sep 5, 2020.

  1. Kaneleka

    Kaneleka

    Joined:
    Sep 23, 2013
    Posts:
    18
    Unity 2019.4.9f1 with Addressables 1.15.1

    Profiling a working scene but am seeing numerous ResoureManager.Update() calls, one for each asset loaded via assetReference.InstantiateAsync it appears. Can anyone explain what this is doing or how to prevent it?


    upload_2020-9-5_15-19-18.png
     
  2. Kaneleka

    Kaneleka

    Joined:
    Sep 23, 2013
    Posts:
    18