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resource management about online game

Discussion in 'Scripting' started by tempbuffer, Apr 15, 2014.

  1. tempbuffer

    tempbuffer

    Joined:
    Dec 6, 2012
    Posts:
    14
    Hello everyone!
    I have an online game project that needs dynamically load resources from AssetBundle to add new contents without update the client program.
    For example, I have lots of high resolution sprites, and pack them into several bundles, and logically group them into a bundle so that I can load resources by name as if they are in a single AssetBundle.
    But I can not load all AssetBundles at first and then load from them since it may take too much memory, and dynamically load a AssetBundle and extract resource is too slow.
    So is there a strategy that can manage resources that can be dynamically add, fast loaded and take not too much memory? I see many really amazing online game made by Unity, and they all need high resolution resources and run fluently, is there a common solution for these problems?