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Resonance seems dead, what do we use instead?

Discussion in 'General Discussion' started by joshcamas, Oct 16, 2022.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,242
    I've been trying to get Resonance added to my project, but it looks like it's pretty much dead in terms of development, leaving specific flaws (such as not supporting more than one mixer) unfinished, and I'm getting a ton of weird issues and audio glitches so far.

    The Resonance Audio Unity implementation hasn't been modified in 5 years, with the actual Resonance Audio github barely being touched in that time as well.

    THUS: What Spatializer SDK do you all use for better audio features (better room reverb handling, audio source direction, occlusion)? I know FMOD is a popular sdk, but I'm not sure if it actually does occlusion and such, and since my project is so far in development I can't switch to not using AudioClips...
     
    Last edited: Oct 16, 2022
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,094
    Resonance and Steam Audio both seem to have completely kicked the bucket. At this point it almost seems prudent to roll my own solution until I can evaluate some other options.