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[Resolved] XCode - Capture GPU Frame not working anymore iOS12.1

Discussion in 'iOS and tvOS' started by C-Gabriel, Dec 9, 2018.

  1. C-Gabriel

    C-Gabriel

    Joined:
    Jan 27, 2016
    Posts:
    119
    Hello,

    I have some render texture issues on my device and I am trying to debug it, but Capture GPU Frame got disabled after I upgraded to iOS 12.1. It used to work fine on iOS11. Now I also get a popup when Xcode tries to launch the app saying "iphone has denied the launch request", but I kind of fixed that (after trying everything I could find and not working) by changing the Schema->Info->Launch to Wait for executable to be launched and I launch it manually.

    iOS: 12.1
    XCode: Version 10.1 (10B61)
    OS: High SIerra 10.13.6

    edit:
    And the FPS is always 0 in the GPU report from XCode Debugger
     
    Last edited: Dec 9, 2018
  2. C-Gabriel

    C-Gabriel

    Joined:
    Jan 27, 2016
    Posts:
    119
    fix: make sure you are logged in with the same apple id on both platforms (the developer apple id)