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[Resolved] Unity 5.1 w/ 0.6 Oculus SDK builds not working on other machines

Discussion in 'AR/VR (XR) Discussion' started by ArchVirtual, Jun 14, 2015.

  1. ArchVirtual

    ArchVirtual

    Joined:
    Oct 5, 2012
    Posts:
    75
    Hi!

    I have two machines with Unity 5.1.0f3 projects and Oculus 0.6.0 runtime and SDK being used.

    The issue I'm having is the builds I publish only work on the machine they're created on..

    Builds created from machine A work great on that machine, but the Rift isn't detected when I open it on machine B. The reverse is true as well - builds made with machine B only work on machine B. If I try to open it on machine A, it opens, but the Rift isn't detected (even though the demo scene and other Rift demos from 5.1 / 0.6.0 work fine)

    Any ideas why this would be the case?
     
  2. ArchVirtual

    ArchVirtual

    Joined:
    Oct 5, 2012
    Posts:
    75
    "-vrmode Oculus" shortcut fixed this for me.
     
  3. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    311
    If you haven't already tried 5.1.0p1, there is a fix for this issue in the patch.
     
    jashan likes this.