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[Resolved] Mini Battle Royale game

Discussion in 'Multiplayer' started by RayanKheloufi, Jun 16, 2018.

  1. RayanKheloufi

    RayanKheloufi

    Joined:
    Apr 27, 2018
    Posts:
    10
    Hi everyone!
    I have spent countless hours and have created a whole game prototype, I need now to implement the multiplayer aspect of it.

    I need to know if uNet implements a good way to support a battle royale game before spending my whole time on it. I mean, small rooms of 15/20 people playing their game (a game is 5 minutes long), and not affecting each other rooms (I don't know how many rooms at the same time it can handle. I guess it depends on the server's processing power).

    I want to implement this using a dedicated server, that will handle matchmaking and the stuff going on in the rooms, but the more I dive into uNet, the more it seems to be great for client hosting rather than dedicated servers...

    Do you think uNet is a good idea for this, and if not, which solution should I learn?
    If uNet is a good library, do you have any recommendations, tips or tutorials useful to handle different rooms being controlled by a single server?
    I am open to any suggestion!

    Thank you !
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Battle Royale is no different to any other multiplayer task. There is nothing special about the subject so yes, UNet can do this (and so can Photon and everything else).

    I'd frankly suggest Photon (at the time of writing).

    The difficulty isn't the game type, but understanding how to solve networking problems.
     
  3. RayanKheloufi

    RayanKheloufi

    Joined:
    Apr 27, 2018
    Posts:
    10
    I understand, thank you for your answer !