Hello, I am having some trouble with using LocalizedString into Visual Scripting Graph. It seems that, even that the data are correctly serialized, it is not correctly displayed into the VSG variable inspector and blackboard. Looking at the text file, I can see that the data are here and, during runtime, it works correctly (so I don't think it is a serialization issue) but whenever I recompile (or probably reload the asset), the LocalizedString will display nothing as it has been reset. Not really convenient to work with. I added the Unity.Localization into the Node library + LocalizedString into Type Options, then I generated provider for custom inspector properties. I though that maybe it was due to OnAfterDeserialize not being called but it looks like it is done (maybe not successfully?). Any idea or workaround about it? Not sure if the issue may be on Visual Scripting side or Localization side though. Update: Correction: though the data are correctly serialized, I am not sure they are correctly deserialized. Looking at the LocalizedStringPropertyDrawer, it seems that the data inside are actually empty. Other curiosity: Starting by setting the localization key, then switching the variable order alter the LocalizedString. Resetting to its original place make the localization key reappear.