Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

[Resolved] How to use arrow of MIXAMO animation ?

Discussion in 'Animation' started by giorgik63, Jan 25, 2019.

  1. giorgik63

    giorgik63

    Joined:
    Sep 18, 2018
    Posts:
    16
    Hi everyone.
    I downloaded an animation from MIXAMO, in particular Erika Archer Bow with Arrow. I downloaded the Idle and launch the arrow animations.
    The arrow is on the ground. My question is: how do I set the use of the arrow launch animation, with the arrow that is taken from behind the back with the hand and then aligned with the bow and finally blow the arrow ?
    Can someone kindly help me solve the problem ?

    Thank you so much.
     
  2. giorgik63

    giorgik63

    Joined:
    Sep 18, 2018
    Posts:
    16
    I tried to use the layers too but nothing. Can you help me, I'm in a fixed point? There is no tutorial explaining how to start 2 animations at the same time when an event occurs?
     
  3. giorgik63

    giorgik63

    Joined:
    Sep 18, 2018
    Posts:
    16
    I found the way: you have to work everything in Blender. It imports into Blender the first animated fbx (erika that stretches the arc: only movement of the body and not of the arc), then it imports the second file fbx (animated arc). Then the animations are combined synchronously, always in Blender. Once the complete animation is obtained, it is exported in fbx format for Unity (or you save the entire project done in Blender by putting it in the Assets folder of the Unity project, so any changes made in Blender will automatically return to Unity).
     
  4. khushalkhan

    khushalkhan

    Joined:
    Aug 6, 2016
    Posts:
    179
    which arc animation? i downloaded erika all animations there is no arc stretch animation.
     
    Last edited: Apr 8, 2022