Is the Resolution Scaling Mode for Android supported when running on Daydream? If not, then is XRSettings.eyeTextureResolutionScale the best way to aim for reduced GPU load at the expense of resolution? Is that setting supported on Daydream? (A couple of builds to device have made me think that setting's not doing anything on this platform, but if it's supposed to work then I can dig deeper).
Has anyone experimented with dynamic resolution scaling on Daydream? That is: scale up/down the resolution depending on how demanding the game-play is at that point? I have not yet got around to this but it's on my list. I have been reading release notes and do see some references to bugs/fixes related to this setting, so I would appreciate hearing from anyone that has it working in production, and what Unity version.