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Resizing box collider according to animated mesh?

Discussion in 'Physics' started by Isochromatic, Feb 24, 2015.

  1. Isochromatic

    Isochromatic

    Joined:
    May 16, 2013
    Posts:
    1
    Attached is an image showing my problem.
    1. With a plain mesh, I attach a box collider and it sizes appropriately.
    2. I can adjust the mesh via my bones manually and the box collider sizes appropriately.
    3. But when I attach an animation controller (even with just the single still idle rig as the only animation), the box collider no longer sizes according to the mesh.
    How can I make the box collider always the exact size of the mesh bounds?
     

    Attached Files: