Search Unity

  1. We are migrating the Unity Forums to Unity Discussions by the end of July. Read our announcement for more information and let us know if you have any questions.
    Dismiss Notice
  2. Dismiss Notice

Resizing box collider according to animated mesh?

Discussion in 'Physics' started by Isochromatic, Feb 24, 2015.

  1. Isochromatic


    May 16, 2013
    Attached is an image showing my problem.
    1. With a plain mesh, I attach a box collider and it sizes appropriately.
    2. I can adjust the mesh via my bones manually and the box collider sizes appropriately.
    3. But when I attach an animation controller (even with just the single still idle rig as the only animation), the box collider no longer sizes according to the mesh.
    How can I make the box collider always the exact size of the mesh bounds?

    Attached Files: