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Reset to T pose

Discussion in 'Animation' started by local306, Apr 15, 2016.

  1. local306


    Feb 28, 2016
    While I was in the editor, I was sliding through some animation frames for my character. I've noticed that after doing so, my character remains in whatever pose they were in last when I start my game. This kind of breaks certain things like how my camera is setup and such.


    Is there a way to clear the current pose and return to the default T pose?
  2. Viniterra


    Dec 4, 2014
    Hi, I had discovered a way:

    Look for your default model in assets, and expand it. There must be a default T-pose animation. Drag it to the Animator Controller as a new state. Then open the Animations window, select the T-pose state, and then select a frame on it. You will see that the character returns to default T-pose. You can close the animation window and delete the T-pose state you had dragged into the Animator Controller.
    dyupa, protopop, eobet and 1 other person like this.
  3. JotaRata


    Dec 8, 2014
    This is an old thread but if anyone is lost with this, I suggest to select all of your model bones, and reset their transforms to prefab, I think this may occur when you save while you are previewing an animation.
  4. protopop


    May 19, 2009
    Thank you! Ive been trying to figure this out for months.

    Your method worked perfectly.

    I didn't have a t-pose so i downloaded a free one from Mixamo, changed its rig to Humanoid, and used that.