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Reset to T pose

Discussion in 'Animation' started by local306, Apr 15, 2016.

  1. local306

    local306

    Joined:
    Feb 28, 2016
    Posts:
    73
    While I was in the editor, I was sliding through some animation frames for my character. I've noticed that after doing so, my character remains in whatever pose they were in last when I start my game. This kind of breaks certain things like how my camera is setup and such.

    Untitled-1.png

    Is there a way to clear the current pose and return to the default T pose?
     
  2. Viniterra

    Viniterra

    Joined:
    Dec 4, 2014
    Posts:
    30
    Hi, I had discovered a way:

    Look for your default model in assets, and expand it. There must be a default T-pose animation. Drag it to the Animator Controller as a new state. Then open the Animations window, select the T-pose state, and then select a frame on it. You will see that the character returns to default T-pose. You can close the animation window and delete the T-pose state you had dragged into the Animator Controller.
     
    eobet and Darkbibni like this.
  3. JotaRata

    JotaRata

    Joined:
    Dec 8, 2014
    Posts:
    13
    This is an old thread but if anyone is lost with this, I suggest to select all of your model bones, and reset their transforms to prefab, I think this may occur when you save while you are previewing an animation.