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"reset" scaling

Discussion in 'Editor & General Support' started by SgtLame, Oct 4, 2021.

  1. SgtLame

    SgtLame

    Joined:
    Nov 26, 2015
    Posts:
    129
    Hi,
    I'm working on mesh gameobjects that I have to scale along x, y and z axes. Once those scaling operations are done, what I need to do is "resetting" the scaling, meaning in a way that the scale values become the new (1,1,1) scale values for the gameobject.
    In other words, the scaling values have to be set to (1,1,1), with the mesh gameobject keeping the shape it took after the initial scaling.
    I hope I'm making myself clear, and if I ido, I need a solution that doesn't imply the use of parenting gameobjects.
    Is this possible?
     
  2. DejaMooGames

    DejaMooGames

    Joined:
    Apr 1, 2019
    Posts:
    108
    To do what you want you will either need to edit the mesh in blender or another modeling program and reimport it to Unity, or you can use one of the asset store solutions for editing meshes in the Unity editor.
     
    SgtLame likes this.