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Reset bind pose of 2d rigged sprite with unity's animation package

Discussion in 'Animation' started by krenar_, Jun 17, 2021.

  1. krenar_

    krenar_

    Joined:
    Dec 11, 2020
    Posts:
    8
    Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity's animation package (from package manager)?

    As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package)

    P.S. SpriteSkin.cs has no method that can be called to reset bind pose. Screenshot 2021-06-15 at 9.33.39 AM.png
     
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