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Requirements for Cloth System in Unity?

Discussion in 'Editor & General Support' started by dvnexus, Apr 9, 2021.

  1. dvnexus

    dvnexus

    Joined:
    Jan 18, 2021
    Posts:
    31
    Hi,

    I just want to clarify the requirements needed to use the cloth physics in Unity and how to use it.

    Currently, the clothes are rigged with the whole model with no bones for itself. Is that alright?
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,955
    Yes. Instead of using bones you control the behaviour of the cloth by painting its constraint points. Below is the tutorial that I followed to learn how to do it.

    https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho

    With that said having used it I want to make it clear that I would never use it again. It was simply too much of a headache to achieve anything resembling good clothing and it had poor performance as well. Below is the asset that I have since replaced it with.

    https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144
     
    Acissathar likes this.
  3. dvnexus

    dvnexus

    Joined:
    Jan 18, 2021
    Posts:
    31
    Yeah but I need a way to use the cloth system on a rigged character :/