I'm using ARFoundation with ARKit. As of a few days ago, I've started getting the following error when testing on device via XCode: 2018-09-14 09:38:47.244981-0600 AppName[1469:2239557] [Sensor] ARImageSensor (<ARImageSensor: 0x1c40d3da0>) failed to start! 2018-09-14 09:38:47.249169-0600 AppName[1469:2239557] [Session] Session (0x1259c8c40): did fail with error: Error Domain=com.apple.arkit.error Code=102 "Required sensor failed." UserInfo={NSLocalizedRecoverySuggestion=Make sure that the application has the required privacy settings., NSLocalizedDescription=Required sensor failed., NSLocalizedFailureReason=A sensor failed to deliver the required input.} This is strange as I haven't changed Unity versions (Currently using 2018.2.0f2) and I'm pretty certain I haven't changed the version of ARKit in the package manager (Currently preview 13). Does anyone know what I might need to change on the Unity side to resolve this error?
Yes, and actually the AR functionality still appears to work with this error being thrown. I'm testing on an iphone 6s.