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Requesting samples

Discussion in 'Multiplayer' started by erebel55, Jun 11, 2015.

  1. erebel55

    erebel55

    Joined:
    Jun 14, 2014
    Posts:
    43
    Is there an estimated time frame for more samples? Hopefully something more sophisticated provided as an asset?

    I would really like to see examples for the following..
    • Movement synchronization (interpolate, extrapolate, etc)
    • Animation synchronization (via mecanim)
    Or really a basic shell for an fps (preferred) or rpg or any type of 3D game, besides a rolling ball ;)

    If others also want this (which I assume they do) please help me generate some interest here :)

    Thank you
     
    Last edited: Jun 11, 2015
  2. Jos-Yule

    Jos-Yule

    Joined:
    Sep 17, 2012
    Posts:
    292
    +1
     
    erebel55 likes this.
  3. MornFall

    MornFall

    Joined:
    Jan 11, 2013
    Posts:
    160
    +25
     
    erebel55 likes this.
  4. Ardivaba

    Ardivaba

    Joined:
    Jun 5, 2013
    Posts:
    1
    Stuff like entity interpolation and extrapolation is completely dependent on the project you're creating, implementations differ greatly from project to project.
    I feel like this is something to be figured out you.

    That said...i'm working on authoritative system with client side prediction where client is simply a "dumb rendering client".

    After that's done i'll upload the project here.
     
  5. erebel55

    erebel55

    Joined:
    Jun 14, 2014
    Posts:
    43
    Sure, it's project dependent to an extent. But I'm sure a lot of us are working on projects with basic humanoid movement (fps, rpg, etc.). I want to sync a humanoid player's position, rotation, and animation over the network. Doesn't seem too project dependent to create a basic sample for.

    Seems a lot more useful than a rolling ball sample to me.