Hey everyone, sorry if this is a simple question but I've tried googling everything and cannot find an answer. Using Netcode for GameObjects, how do you request the host/server to spawn some items, then return a reference those items the client that requested them? Some more info: I am learning Netcode and am trying to make a simple scene where players can build tileable building pieces. This includes a "ghost" tile that shows where a player is about to build. At network spawn, I (think) I need to request the server to spawn this ghost tiles in, then return them to the client. The client then controls their position using a ClientNetworkTransform and their visibility using an animator. I am not sure if I am approaching this correctly, so any tips would really help me out.