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Feedback Request Supporting Controller Vibration / Rumble Feature In Unity3d.

Discussion in 'General Discussion' started by NathanJSmith, Apr 12, 2019.

  1. NathanJSmith

    NathanJSmith

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    May 11, 2018
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    57
    I see that currently, if we want to implement Xbox 360 controller vibration in Unity, we have to use a third party solution: XInputDotNet. Why don't have this as a built-in feature in Unity? like this Handheld.Vibrate() function.
    I'm thinking about vibrate cross platform (Xbox controller on Windows, PS4 controller on Windows, Xbox controller on Xbox,... )
    Thanks.
     
  2. ShilohGames

    ShilohGames

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  3. Murgilod

    Murgilod

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    guavaman and NathanJSmith like this.
  4. angrypenguin

    angrypenguin

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    My guess - and this is only a guess - is that it's because it's closely related to input, and Unity's built-in Input system hasn't received any real love for something like a decade.

    A while ago there was an attempt to replace it, but it got cancelled. Fingers crossed they'll have another go at it, and give us something like Rewired's functionality as a first-class feature set.
     
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