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Request: SRP Triplanar UV - Relevant to object local axis option.

Discussion in 'High Definition Render Pipeline' started by soleron, Oct 10, 2019.

  1. soleron


    Apr 21, 2013
    Perhaps I am missing something but there seems to be a major flaw/omission when it comes to Triplanar UV mapping in the standard SRP shaders. There should be a switch to choose between world or local axis. Currently there only seems to be a world option.

    There are times we need it to be fixed to the object and not sliding around. i.e. a brick wall, when we rotate the building to match the level design needs, the UV remains relevant to the world and slides on the object. Another scenario is a detail on a moving object. We do not want the texture to slide as the object is moving.

    Please provide this option. It should be a quick and easy thing.
    For those already using it, simply default to the World option as you have it now.